This mod provides the ability to make some leaders more historically accurate by helping the AI to pick a particular leader\'s state religion. This way Saladin can be hinted to pick Islam as his
The Military Bases Mod contains three new buildings allowing for the training of land, sea and air units. Besides the three new buildings there is one mean new unit the drill sergeant that
In the game the culture is generated only by cities using buildings/specialists, and it spreads from them to surrounding territory. Each square (plot, tile) in the game stores accumulated culture
Civ4 is touted as one of the most modable games out there today. Though, at minimum to mod Civ4 you need to know how to edit XML files at the worst you need to know how to edit C++ and compile
Immigration has always been a part of the history of the world and now it can be part of the history of your game. There are several conditions that can cause a city to spawn immigrants war,
Since the release of Warlords, a needed patch, and some great mods, I decided to return to Civ4 after a long break and update this little script. It\'s still mostly the same as before, but I\'ve
In v208 there is a bug where the F6 screen shows the tech tree for the wrong player in hotseat (only). Attached is a fix for that bug, but please be aware that if you overwrite the original file,
Revolution makes Civ4 more dynamic: new empires will rise in the middle of the game, over-extended empires may crumble, and colonies break away from oppressive rulers. This mod pack includes SDK
This file contains the first part of my huge alteration of the civics system-utlizing my own CivicsInfosPlus XML file (see seperate post for this). The changes are made are too extensive to mention,
This mod adds the ability to specify multiple required and optional buildings needed to building units. Any buildings added in between the PrereqBuildings tag will now be required to build the