This mod adds new tags allowing for the specification of one or more civics as prerequisites for constructing a building. As an example all \"cathedrals\" now require the \"Organized Religion\"
Yes, this is another mod that adds inquisitor units to the game but that is where similarity ends between this mod and the others. The first and most distinctive difference between this
This mod provides the ability to make some leaders more historically accurate by helping the AI to pick a particular leader\'s state religion. This way Saladin can be hinted to pick Islam as his
In the game the culture is generated only by cities using buildings/specialists, and it spreads from them to surrounding territory. Each square (plot, tile) in the game stores accumulated culture
This mod implements the concept of upgradeable buildings and buildings that when constructed obsolete a building in the Installation. The building upgrade part of the mod works like the unit
This mod adds the tags to enable a civic to give a civilization free bonuses when the player switches to that civic. So for instance in the sample included CIV4CivicInfos.xml file one gold is now
[quote]Inspired by the fantastic work of Homegrown and Requies, I thought I\'d try to extend what they\'ve done and add in game customization - including the ability to add new pages, to add and
The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game depending on the configuration of the mod. By using this
Instructions: Unzip directly to your Warlords mod folder and load it at the Warlords Title Screen. If you are like me, then you wish that Final Fantasy Tactics could be epanded to on a massive
This adds of all of this to your game: Germany: Hitler -nazi flag France: Charles De Gaulle, Petain -french flag Spain: Franco, Azana- Nationalist spain flag and republcan spain