This mod changes the behavior of the PrereqBonuses tag and adds the PrereqOrBonuses tag that retains the original behavior of the PrereqBonuses tag. Any bonuses added in between the PrereqBonuses
This mod might be useful to most of you Warlords fans out there. In short this mod slows down the pace of the game, techs come slower to you. You can play around more with units that you have
Mod is designed only for Warlords Expansion. This new mod gives the ability to airborne units to gain experience points. This is something that was missing in the game. Words from the
This is a new mod specifically made for the new Warlords expansion to Civilization IV, featuring new unique units, buildings and art! Civilization IV: Warlords is required for this mod. Will not work
This version of Mad Nukes mod is only for Warlords. The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game
This mod has 29 civilizations. And in my opinion one of the best currently made for Warlords. The scenario proposes the situation geopolitics of Europa and Middle East in the summer 2006. Forms
This component allows sections of disgruntled empires to rise up together and demand changes or attempt to break away from the motherland. No matter what the source of the complaint, you will be
Warlords Expansion variant of the M.A.D. Nukes Mod. [quote]The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game
This will add the Church of the SubGenius civilization to Civ4 Warlords. It includes 1 leader (J.R. \"Bob\" Dobbs), 1 Unique Unit (Yeti), 1 Unique Building (Hour Of Slack), and Civilopedia entries
A Warlords version of the Route Pillage Mod. [quote]With the changes this mod introduces you will be able to pillage/destroy routes separately from improvements. This way you will be able to