Welcome to the new version of Second Revolution. With 2.0, warlords compatibility comes with this total conversion mod. This is a difficult mod, with many custom units, and many strategies. This is a
This patch makes ViSa Mod compatible with the latest Warlords Patch. [quote]We've reprogrammed alot of the routines (xml, python, SDK) from the original modders to make them as dynamical as
A huge modpack which was based upon Amra's Modpack. Amra's Modpack contained 25 new civs, 140 new units, 135 Great People, 15 new resources & 5 new wonders, 25 new Unique Buildings, First contact
Immigration has always been a part of the history of the world and now it can be part of the history of your game. There are several conditions that can cause a city to spawn immigrants war,
This is a small scenario I made. It is not based on any real events, rather just something I thought would be fun. Two civilizations are on a dual map and locked at war. It is Warlords; the two civs
Since the release of Warlords, a needed patch, and some great mods, I decided to return to Civ4 after a long break and update this little script. It\'s still mostly the same as before, but I\'ve
In v208 there is a bug where the F6 screen shows the tech tree for the wrong player in hotseat (only). Attached is a fix for that bug, but please be aware that if you overwrite the original file,
Revolution makes Civ4 more dynamic: new empires will rise in the middle of the game, over-extended empires may crumble, and colonies break away from oppressive rulers. This mod pack includes SDK
This file contains the first part of my huge alteration of the civics system-utlizing my own CivicsInfosPlus XML file (see seperate post for this). The changes are made are too extensive to mention,
This is a scenario that replicates the \"Sengoku - Sword of the Shogun\" scenario from Civ III, and the game Shogun - Total War. Scenario features include: - custom Tech-Tree - custom Units,