Yes, this is another mod that adds inquisitor units to the game but that is where similarity ends between this mod and the others. The first and most distinctive difference between this
This mod adds the ability to specify multiple required and optional buildings needed to building units. Any buildings added in between the PrereqBuildings tag will now be required to build the
Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into small tribes, ready to rebuild and retake that
In the game the culture is generated only by cities using buildings/specialists, and it spreads from them to surrounding territory. Each square (plot, tile) in the game stores accumulated culture
This mod provides the ability to make some leaders more historically accurate by helping the AI to pick a particular leader\'s state religion. This way Saladin can be hinted to pick Islam as his
Rhye's and Fall of Civilization is the sequel to Rhye's of Civilization - the fastest loading mod one of the most popular modpacks for Civilization III, with more than 25'000 downloads. Rhye’s and
The Ancient Mediterranean MOD features a complete modification of Civilization IV. The game now only takes place in the times of Egypt, Rome, and Carthage. There are many ancient mediterranean
This mod implements the concept of upgradeable buildings and buildings that when constructed obsolete a building in the Installation. The building upgrade part of the mod works like the unit
This mod adds the tags to enable a civic to give a civilization free bonuses when the player switches to that civic. So for instance in the sample included CIV4CivicInfos.xml file one gold is now
The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game depending on the configuration of the mod. By using this