The San Francisco Shipyards team. gives to you the Uss Sagan a varient of the Earlier released Vessel the Reliant. The Contest Entry from Baz1701 and TiqHud. (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.
Beware Romulans bearing Gifts , these vessels are Strong, but has a Major flaw, find it. The Romulans have very strong shields but weak hulls, And Stock weapons were used, so these Can be used. Enjoy your searching for the flaw. It means Victory if you find it in time. These are the two designs that were considered, which later became the D-Deridex class Warbird. Romulans sure have a different way to design.They think that their shielding cannot be penetrate, to easily. A few more prototypes Not what Id call front-line potential. [there are two ship in this collection] Best if used in packs. (( if you encounter a problem, put it in the San Francisco Shipyards area over at BCC )it will be noticed) read the readmes and especially the requirements and also the credits.
This is my first mod so it\'s nothing complex, it changes the LCARS and the lighting of the Galaxy bridge to make it look like a power failure. It will overwrite your stock Galaxy bridge.
This is the Armoured enitity from the first TNG episode. It is not exact to the episode but I used a little leeway for some of the details. Since they are organic creatures and can change shape I felt that being perfect was not essensial but that is just me. [not alot of use Mostly for just EYECANDY and ScreenShots] there is a model file (located in dataModelsshipsFarpointEntity) named \'LowEnd]--g_glow.tga\'if you want brighter purple , rename to where it reads only \'g_glow.tga (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.
This is the Armoured enitity from the first TNG episode. It is not exact to the episode but I used a little leeway for some of the details. Since they are organic creatures and can change shape I felt that being perfect was not essensial but that is just me. [not alot of use Mostly for just EYECANDY and ScreenShots] there is a model file (located in dataModelsshipsFarpointEntity) named \'LowEnd]--g_glow.tga\'if you want brighter purple , rename to where it reads only \'g_glow.tga (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.
Two ships are included in this pack, the U.S.S. Edwards, and the U.S.S. Foxhound-A. The Edwards is geared toward exploratory purposes, whilst the Foxhound-A, like her predecessor, is simply a war machine. Both ships are equipped with slipstream drives, you will need Slipstream Framework http://bridgecommander.filefront.com/file/Slipstream_Framework;82703 to take advantage of this feature in game. Readme Generation 3 Constitution Class U.S.S. Foxhound-A U.S.S. Edwards By CyAn1d3 Description: The Edwards is a lightly armed scout cruiser, the Foxhound is a little stronger of a variant, and has some details true to the original constitution refit class
San Francisco Shipyards, Imperial Bird of Prey, to provide special escorts for the Upper Echelon, of the Klingon Empire. During the War, the Klingons decieded they needed to provide, the Majority of the Council members, when in space, maximum protection, so they used a design that has been part of the Klingon Fleet for many years, and has proven itself to be VERY reliable, then several were given More advanced weaponary, and a new paint scheme to set them apart from the regular Klingon Fleet. And desiginate Imperial Bird\'s of Prey. we at San Francisco Shipyards are just learning the Basics of Ftech, so be easy, And ENJOY [this does need Kobayashi Maru] It figures, since this is an Imperial BOP it should have, different looking weapons fire. And it has been Hardpointed to the Post Dominion Wars era, it is therefore quite Strong. there are two Hardpoints, if you have disruptor fire coming from center, try this, rename the Hardpoint [pulsePhaser HP]SFSY_ImpBop.py to where it read only SFSY_ImpBop.py.. (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) NOTE: check, your engine status before warp [good habit] read the readmes and especially the requirements and also the credits.
This is version two of the Akula-class I created for BCFiles a few years ago, I was never quite happy with the original - so I decided to make a new version. The ship model has been rebuilt from scratch and comes with higher resolution textures as well as a tweaked hardpoint, improving greatly from the 1st version. The Akula also uses the Adonis TMP warp warm-up script, which allows the nacelles to light up during warp. Enjoy. [i] Author:in future and a way People can Contact you. [/i]
San Francisco Shipyards, TMP era Bird of Prey, You can Ambush Kirk above Genesis Planet, for the Glory of the Klingon Empire. Wings do move through Ftech. we at San Francisco Shipyards are just learning the Basics of Ftech, so be easy, And ENJOY [this does need Kobayashi Maru] (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) NOTE: check, your engine status before warp [good habit] read the readmes and especially the requirements and also the credits.