Here is a brand new hardpoint that uses weapons and textures from Starfleet Engineering Kit So that you people , that don-t have Kobayashi Maru, can also use the ship.
Originally an Akira class vessel simply upgraded by its Chief Engineering officer to a Massive Extent to Increase overall performance by 25% now these Changes have been Standardized into a new class;
This is a simple patch for my Federation Spacedock which should now allow the Spacedock to appear ingame when selected through the Quick Battle ship selection menu. The original problem was that the
This is a hardpoint update for Wiley Coyote's Star Trek VI Enterprise. I discovered an issue where the ship would be destroyed before the hull reached zero hp. A quick analysis of the hardpoint
This mod is a trap, it is a reworking of an Astroid's HardPoint and thus creates a method to trap vessels using tractor beams. The "trap" is equipped with phasers. [with this new Hardpoint phaser
Pride of the Klingon navy Arnament 1 X Assault Ion beam 2 X Mark X pulse cannons 4 X Disruptor beams 4 X Torpedo tubes(2 fore,2 aft) 8 X Close defence pulse cannons Ships speed may seem
This is my fix for the add-on files on NX91001. I remember when I written the scripts, I type a wrong name. This must fix it. Enjoy :) Sorry If I made someone angry.
This simple hp fix makes the arcs for the 4 dorsal and ventral pulse weapons on the BC2 C9A wider so the Ai can make use of them better. AI doesn't seem to do well with ships that have alot of narrow