Starship frame of an Ambassador Class at Stage of her construction, really just eye candy, it does possess Impulse engine so you can move it around for some screenshots, OH and a Shield Generator has been installed. Must not be Tuesday. (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.
Starship frame of an Intrepid Class a Stage of her construction, really just eye candy, it does possess Impulse engine so you can move it around for some screenshots, OH and a Shield Generator has been installed. Must not be Tuesday. (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.
A Starship Frame of a Constitution Class ship in its contsruction, has Impulse, so can be placed easily, really just eye candy, It does have a weak shield generator, Bet it is Not Tuesday. (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.
Starship frame of the Galaxy Class 1701D at a Stage in her construction, really just eye candy,, has Impulse, so can be placed easily. And It does have a weak shield generator, But it is Not Tuesday. (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.
Star Trek Generations Nano FX Warp Sequence Sound FX Haven\'t seen any updeates as far as the warp sounds go so I worked on a few for fun. The warp sfx from Generations are similar to the ones from TNG but it charges much quicker and is smoother sounding at warp flash point and sounds more advanced. Two sound files are included in this pack, one for Fed warp out, and one for Fed drop out of warp. They will replace the 2 original files used by nanofx but not to worry, i have included a backup of both original files in the pack.
From San Francisco Shipyards, A TOS Type1 Shuttle, The first style of Shuttle Craft ever seen inside the Star Trek Universe. (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.
From San Francisco Shipyards, the Vengance as seen in the Movie Star Trek: Into Darkness, due to some limitations of Bridge Commander. This ship is tailored, as much to the Movie Ship, as is fessible with the existing Game Engine. So be Gentle. Due to limitations of BC the damages this ship inflicts, will Not appear as those shown on Screen [bummer too]. Also the BIG torpedo turrents that were about to destroy Enterprise, right before Scotts intervention, are not deployed on this model, and therefore they are not in the Hardpoint for this ship. (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.
From San Francisco Shipyards, the Uss Teager, a Saber class vessel.it loos very good, but then I am a touch biased. (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.
This is my interpretation of the classical Bird Of Prey from the Star Trek Original Series (TOS). It is actually my first complete model done in 3d Max. Model and textures files are being released for the Star Trek gaming community.
Presenting the Deepspace 12 station, From San Francisco Shipyards, some time back it was ported into BC by Starforce2__OUTALANCE SHIPYARDS. And then setup by cordanilus__TiqHud , in the file http://bridgecommander.filefront.com/file/;84007 this is a redo of the NIF and The textures and the Hardpoint --all new--. from the earlier version. (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.