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HL-HEV
hl-hev


The Slipgate Gun V3

Добавил: The DSystem
2016-04-10 03:20:20
163 views
  • The Slipgate Gun V3 Skin screenshot
  • The Slipgate Gun V3 Skin screenshot
  • The Slipgate Gun V3 Skin screenshot
  • The Slipgate Gun V3 Skin screenshot
  • The Slipgate Gun V3 Skin screenshot

this the 2nd weapon of my commissioned Quake weps pack I call "Robin Walker's Memory Lane"

enjoy u psychos of old :3

WORKS FOR ENGINEER, PYRO, SOLDIER, AND HEAVY.

SUPPORT THIS WEP AT THE STEAM WORKSHOP

SlipGate Gun tf2 workshop

FAQ :

  • Why this doesn't replace default shotgun's worldmodel?

    There are lot of people have been saying that the Quake shotgun doesn't replace the default shotgun and only replace Frontier Justice (on third person view) . This occurs because Team Fortress 2 is still using w_model default shotgun for their world model (I'm not sure about this, but according to the problem, this should be the matter), on the other hand Frontier Justice has already used c_model file for both view model and world model.

  • Why does the Frontier Justice's pump looks weird/dislocated on third person view?

    This because Quake shotgun is shorter than Frontier Justice. Quake shotgun's pump is also located more backward than Frontier Justice has, thus the Quake sg's pump is placed more to the fore. (on the other words, it's located precisely as Frontier Justice's pump, because the player's animations have been animated/set that way)

  • Please fix the animations, so it can fit other models!

    Can't do that. The animations are made for this model, not for other shotguns. Sorry about that.

  • Do these animations work for other shotgun models?

    Of course! What you need to do is replace the models with the model you desire!

  • I don't like the animations, can you just remove it?

    Well you can just delete the animations file, then it will have Valve's animations! But what's the point of deleting them? Those are purposely made for this!

  • Why Widowmaker be gone after shot?

    FYI, if you decompile c_animations files, they always give you broken animations files. As the matter of fact, I would replace those broken files with my animations. However, I haven't touched the Engineer yet. Thus, I used the broken files to feel the gap, so it would compile. Sorry for the trouble.

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