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Scout FPS Animation Fixes


Scout FPS Animation Fixes

Добавил: The DSystem
2016-04-10 09:27:24
377 views
  • Scout FPS Animation Fixes Skin screenshot
  • Scout FPS Animation Fixes Skin screenshot
  • Scout FPS Animation Fixes Skin screenshot
  • Scout FPS Animation Fixes Skin screenshot
  • Scout FPS Animation Fixes Skin screenshot
  • Scout FPS Animation Fixes Skin screenshot
  • Scout FPS Animation Fixes Skin screenshot
  • Scout FPS Animation Fixes Skin screenshot
  • Scout FPS Animation Fixes Skin screenshot

Fixes a lot of errors I've seen in Valve's Scout Animations.

PLEASE READ ME BEFORE COMMENTING / RATING

Everything

  • Removed/added snaps (melees no longer snap to their swing anim)
  • Some anims no longer have a slight ending delay online

Scattergun / BFB

  • New firing and reload_end anims
  • Reloading transitions smoother online (starts, freezes, plays reload loop, freeze, plays reload end. The Scout FPS Animation Overhaul fixes this too)

Force-A-Nature / Soda Popper

  • The weapon no longer clips into Scout's thumb in the firing animation
  • Edited reloading animation

Shortstop

  • New firing animation
  • New idle animation
  • Fixed transition errors
  • Fixed the reloading anim fucking up and the end (doing so made it a little snappy instead, to avoid this I would have to completely remake the anim)

Pistol / Winger / Pretty Boy's Pocket Pistol

  • New idle animation
  • Fixed transition errors (still a little weird)

Bonk! Atomic Punch / Crit-a-Cola / The Flying Guillotine / Mad Milk

  • Edited draw animation
  • Edited origin
  • New firing animation

Bat / Ball bats/ Non-ball non-stock bats

  • Edited draw animation
  • Edited origin
  • Fixed wonky idle (Not so much on Non-ball non-stock bats. Doing so would mess up the ball bats when their ball charge is full. Of balls.)

All Class Melee

  • New origin

Other things

Not much else to say.

I have a group made for exclusively letting you know when I update / submit a new submission, if you want to join.

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