| Добавил: The DSystem 2016-04-10 09:27:24 386 views Fixes a lot of errors I've seen in Valve's Scout Animations.
PLEASE READ ME BEFORE COMMENTING / RATING
Everything
- Removed/added snaps (melees no longer snap to their swing anim)
- Some anims no longer have a slight ending delay online
Scattergun / BFB
- New firing and reload_end anims
- Reloading transitions smoother online (starts, freezes, plays reload loop, freeze, plays reload end. The Scout FPS Animation Overhaul fixes this too)
Force-A-Nature / Soda Popper
- The weapon no longer clips into Scout's thumb in the firing animation
- Edited reloading animation
Shortstop
- New firing animation
- New idle animation
- Fixed transition errors
- Fixed the reloading anim fucking up and the end (doing so made it a little snappy instead, to avoid this I would have to completely remake the anim)
Pistol / Winger / Pretty Boy's Pocket Pistol
- New idle animation
- Fixed transition errors (still a little weird)
Bonk! Atomic Punch / Crit-a-Cola / The Flying Guillotine / Mad Milk
- Edited draw animation
- Edited origin
- New firing animation
Bat / Ball bats/ Non-ball non-stock bats
- Edited draw animation
- Edited origin
- Fixed wonky idle (Not so much on Non-ball non-stock bats. Doing so would mess up the ball bats when their ball charge is full. Of balls.)
All Class Melee
Other things
Not much else to say.
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