| Добавил: The DSystem 2016-04-10 09:34:20 186 views TOP PACK OF THE MONTH
BETA HAS BEEN RELEASED :)
Hey Guys,
I created this project mainly for myself but figured why not upload it? So far I have incresed the resolution on all brick, rock, medeival, and metal textures. Many textures have also been modified. If you have any bugs please send me a pm. The more views I get, the faster I make the textures. If you have any ideas or would like to help please type in a comment. Install in steam/steamapps/common/team fortress 2/tf/custom/my_custom_stuff
Enjoy!
Changelog:
1.0 Adjusted all rock, metal, and brick textures
1.1: Added Skybox for realistic play thanks to xXkEvInXx and adjusted all wood textures.
1.2: Minor adjustments to textures increasing quality
1.3: Redid saw, payload, eye, scarf, and gate textures
1.4: New water, dead ringer, medals, briefcase, buildables (sentry, dispenser, etc.)
1.5: New flames, scattergun, revolver, pistol, scout shoes (they bothrered me), explosions, stickybomb, and sniper textures
1.6: Hopefully fixed all of the bugs, adjusted lightwarp, and condensed the files size drastically.
2.0: New textures: All buildables, pretty boys pocket pistol, ALL NATURE TEXTURES, smg, gibs, players, diamondback, revolver, all spy watches, fire axe, short circuit, ambassador, shells, flaregun, force of nature, medigun, huntsman, hunstman arrow, etc. (used scout bandages by freshdachs)
Sprites: Improved fire, explosion and added a lens flare
Bug Fixes: Fixed more transparency bugs (should all be gone now) and fixed the lightwarp bug.
2.1: Greatly improved lightwarp, worked very hard on player textures, countless signs redone, better payload and other prop textures.
Futures Updates:
Adjustments to rock textures
4x the current amount of polygons (need help plz pm)
I need someone to take before and after pics so if anyone volunteers that would be amazing. Sugested map: pl_badwater beginning
Please vote if you like
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