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Heavy V.S. Scout Reanimation Pack


Heavy V.S. Scout Reanimation Pack

Добавил: The DSystem
2016-04-10 07:02:20
144 views
  • Heavy V.S. Scout Reanimation Pack Skin screenshot
  • Heavy V.S. Scout Reanimation Pack Skin screenshot
  • Heavy V.S. Scout Reanimation Pack Skin screenshot
  • Heavy V.S. Scout Reanimation Pack Skin screenshot
  • Heavy V.S. Scout Reanimation Pack Skin screenshot
  • Heavy V.S. Scout Reanimation Pack Skin screenshot
  • Heavy V.S. Scout Reanimation Pack Skin screenshot
  • Heavy V.S. Scout Reanimation Pack Skin screenshot
  • Heavy V.S. Scout Reanimation Pack Skin screenshot
  • Heavy V.S. Scout Reanimation Pack Skin screenshot
  • Heavy V.S. Scout Reanimation Pack Skin screenshot

SCOUT ANIMATIONS OUTDATED!

HEAVY ANIMATIONS OUTDATED!

READ ME BEFORE COMMENTING/RATING!

Video!

After planning it to be done by the 30th of September, it's here.

I'll save the rest of the introduction.

You might notice there's a custom minigun texture..it's only there because I model hacked the v_Minigun like crazy. Optimizing it, and making it look better with the animations. I hope there aren't any smoothing errors that snuck past me some how..I'm pretty sure I marked all of the old sharps. 'But why does that require a custom texture?', you might ask.

It's because I stretched out the bottom part of it closest to the Heavy. the little plain thing had a black spot on its texture, and seeing that stretched out's ugly. So I brushed over it.

The Shotgun has a different fire than what seen in the final WiP video, based off the Engineer's version. I like it. There is an option to have the old one, though. If you prefer it.

A little important I guess

I have a Steam group now, made for letting you know if I updated an old submission, and for when I upload new ones. I highly recommend that you join it if you use any of my skins!

/go/2976.lnk

Also, I forgot to say the ejection port on the Heavy's Shotgun spazzing out isn't my doing. There's nothing I can do about it. Sorry.

3/1/14 update:

Updated the Shotgun's firing so it doesn't look as weird the first time you fire it

Fixed the All Class Melee animations for the Heavy

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