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m1-palinka


HL-HEV
hl-hev


M4tLock's High Caliber AWM

Добавил: The DSystem
2016-04-09 22:02:12
206 views
  • M4tLock's High Caliber AWM Skin screenshot
  • M4tLock's High Caliber AWM Skin screenshot
  • M4tLock's High Caliber AWM Skin screenshot
  • M4tLock's High Caliber AWM Skin screenshot
  • M4tLock's High Caliber AWM Skin screenshot
  • M4tLock's High Caliber AWM Skin screenshot

M4Lock's overused model, i know...

But i've been itching to animate this thing for quite a while, and now it's done.

Not too fancy, but it fills my satisfaction.

The download came with a particles, and non-particles for online use.

Hope you enjoy it...

Video Thanks to Max(R)

Video Thanks to aldrb0306

Video Thanks to Zira

Edit: Updated file with script. For those that didn't want to download the script.. You can just copy-paste this code below into a new weapon_awp.txt (create a new .txt file and name it that) and put it inside your cstrike/scripts folder

WeaponData
    {
    "MaxPlayerSpeed"            "210"
    "WeaponType"            "SniperRifle"
"WeaponPrice"           "4750"
"WeaponArmorRatio"      "1.95"
"CrosshairMinDistance"      "8"
"CrosshairDeltaDistance"    "3"
"Team"              "ANY"
"BuiltRightHanded"      "1"
"PlayerAnimationExtension"  "awp"
"MuzzleFlashScale"      "1.35"

"CanEquipWithShield"        "0"


// Weapon characteristics:
"Penetration"           "3"
"Damage"                "115"
"Range"             "8192"
"RangeModifier"         "0.99"
"Bullets"               "1"
"CycleTime"         "1.45"
"AccuracyDivisor"           "-1"
"AccuracyOffset"            "0"
"MaxInaccuracy"         "0"
"TimeToIdle"            "2"
"IdleInterval"          "60"

// Weapon data is loaded by both the Game and Client DLLs.
"printname"         "#Cstrike_WPNHUD_AWP"
"viewmodel"         "models/weapons/v_snip_awp.mdl"
"playermodel"           "models/weapons/w_snip_awp.mdl"

"anim_prefix"           "anim"
"bucket"            "0"
"bucket_position"       "0"

"clip_size"         "10"

"primary_ammo"          "BULLET_PLAYER_338MAG"
"secondary_ammo"        "None"

"weight"            "30"
"item_flags"            "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
    //"reload"          "Weapon_AWP.Reload"
    //"empty"               "Default.ClipEmpty_Rifle"
    "single_shot"       "Weapon_AWP.Single"
    special3            Default.Zoom
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
    "weapon"
    {
            "font"      "CSweaponsSmall"
            "character" "R"
    }
    "weapon_s"
    {   
            "font"      "CSweapons"
            "character" "R"
    }
    "ammo"
    {
            "font"      "CSTypeDeath"
            "character"     "W"
    }
    "autoaim"
    {
            "file"      "sprites/crosshairs"
            "x"         "0"
            "y"         "48"
            "width"     "24"
            "height"    "24"
    }
}
ModelBounds
{
    Viewmodel
    {
        Mins    "-11 -3 -12"
        Maxs    "32 10 0"
    }
    World
    {
        Mins    "-12 -6 -15"
        Maxs    "38 9 15"
    }
}
}
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