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xyz_sunfire
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Map Name: xyz_sunfire.bsp
Filesize: 1,432kb
Author: {xYz} Sparkz
Author email: N/A
Homepage: http://xyz.sparkzwaremedia.com
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LEVEL DESCRIPTION:
Single Player: Yes (testing purposes only)
Co-Op: No
Deathmatch: Yes
Suggested Players: 8 - 21
New Textures: Yes (sunfire.wad)
New Sounds: NO
New Models: NO
Map description:
A Half-Life deathmatch map inspired by "scorched", "crossfire", "y2_nuke", "frenzy", and "de_dust".
The map consists of a new area and bunker with brand new textures. The bunker now gives you 2 points
for those that survive and takes away 1 point from the people who die. This is a map that has to be
experienced rather than described.
Enjoy!
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CONSTRUCTION:
base map: crossfire, de_dust, frenzy
prefabs: None
editor used: Worldcraft 3.5 Hammer
utilities used: Zoner's Half-Life compile tools
known bugs: None that are known
compile machine: Intel Pentium 4 1.7 GHZ
compile time: 15 minutes
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INSTALLATION:
Place xyz_sunfire.bsp in your maps folder: halflife/valve/maps
Place xyz_sunfire.res in your maps folder: halflife/valve/maps
Place xyz_sunfire.txt in your maps folder: halflife/valve/maps
Place the following skyimages into:
gfx/env/utopiaatoll_bk.bmp
gfx/env/utopiaatoll_dn.bmp
gfx/env/utopiaatoll_ft.bmp
gfx/env/utopiaatoll_lf.bmp
gfx/env/utopiaatoll_rt.bmp
gfx/env/utopiaatoll_up.bmp
gfx/env/utopiaatoll_bk.tga
gfx/env/utopiaatoll_dn.tga
gfx/env/utopiaatoll_ft.tga
gfx/env/utopiaatoll_lf.tga
gfx/env/utopiaatoll_rt.tga
gfx/env/utopiaatoll_up.tga
Place sunfire.wad in your Valve folder: halflife/valve
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SPECIAL THANKS:
To all the players that come out and support "{xYz} Teamplay Hgrunt/Recon"
every day.
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COPYRIGHT 2006
xyz_sunfire.bsp COPYRIGHT December 5th, 2005 by {xYz} Sparkz
Authors MAY use this level as a base to build additional levels as long
as you give me credit in your readme.
YOU MUST NOT DISTRIBUTE THIS MAP UNLESS ALL FILES ARE KEPT INTACT.
IF THE ABOVE CONDITIONS HAVE BEEN MET, YOU MAY DISTRIBUTE THIS MAP VIA
THE INTERNET OR MULTIMEDIA CD.