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Half-Life Map Spec Sheet
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------General Information--------------------------------------------
Title : The Warehouse -- Night Shift
Filename : tf_ware.bsp
Author : Nicodemus[314]
Author Email : tfinnie@clemson.edu
Home page : N/A
Description : Big-ass warehouse as a Deathmatch arena
Previous maps : None released
------Play Information-----------------------------------------------
Deathmatch : Of course.
Single Player : This would suck. No.
OpFor : Nope.
Counter-Strike : Coming Soon!
Map Description : Large warehouse with a lot of boxes on the floor.
2 levels of catwalk and a roof for your sniping
enjoyment. Lots of breakable/explosive shiznit.
How Many Players: Around 6 would be best.
------Map Information------------------------------------------------
New Textures : None
New Sounds : None
Player Start : 12
357 : 2
9mmAR : 5
Crossbow : 0 - I like this weapon, but it would be abused.
Hand-grenades : 2
RPG : 1
Satchel Charges : 2
Shotgun : 3
Tripmine : 2
Egon Gun : 0 - Unrealistic guns have no place here.
Gauss Gun : 0 - Ditto.
Hornet Gun : 0 - Especially this one. The bug-gun sucks.
------Credits and Thanks---------------------------------------------
Thanx to spybr8k [aka tech9] for the testing and ideas.
Thanx to XeXeXe for some feature-testing.
More shouts to the group at the HEC [http://www.halflife.net/hec] for
the kickass tutorials, and to Valve for the game.
------Additional Info, Tips, and Notes-------------------------------
This is really just a map I made to f--- around in. It got to a
point where it became too big to keep it private, and I just had too
many cool ideas.
The main point of this map is to run around in a dark warehouse with
lots of boxes and irregular shapes and have the s--- scared out of
you. I think it would be great for a clan practice map.
Both the snipers and campers are at a disadvantage in this map.
Snipers can't expect to remain hidden too long, cuz there's nothing
but a few fence segments to hide behind. Campers can only watch a
small amount of the space around them due to the organization of the
warehouse floor. It's easy to get your ass grenaded if you're not
watching.
The map starts off with the lights on. If you want them off, find
the fuse box. Want them back on? Find the generator switch.
There's lots of guns, lots of ammo, and lots of start points.
And to make it a bit more fun, there's no armor, no health kits.
This should make you value your life some more.
------Construction---------------------------------------------------
Base : None. Lots of [slightly altered] prefabs
Editor(s) used : Worldcraft 2.1 w/ HLCC
Compile Machine : WinNT 4.0 SP5, PII 450, 128 MB RAM, 139 MB pagefile
Compile time : About 10 Min
Playtest time : Around 5 hours
------Map Instructions-----------------------------------------------
Unzip the files in this archive and place the map, "tf_ware.bsp" in
your half-life/valve/maps directory.
------Copyright-Permissions------------------------------------------
Please feel free to use the enclosed .rmf file as a base for levels
of your own, or for modifications of this level. I just want
some credit where it's due. And please send me an email telling me
what your map is about and where I can download it.
Please don't distribute the map, or any portion of the files in this
zip without this file.
You may not sell the contents of this file, nor any derivative of the
contents within, for any reason whatsoever, except to offset any
media costs (I mean CD-ROM / Floppy...don't charge for your frickin
internet access time).
Email me with any questions/comments at tfinnie@clemson.edu