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HL-HEV
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Map rapid_1 for HL

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<18/04/99> =============================================================== Rapid 1 =============================================================== ===================== DESIGN CONSIDERATIONS ===================== - This is designed to be a small map in every sense. The recommended number of players is two or three. Absolute maximum of four if you want a very frenzied game. - The recommended time limit is 15 minutes, and the recommended frag limit is 20. Told you it was small :) - This map is designed for small Lan games, and for people who want to host an internet game, but don't have a dedicated server. The map runs fine hosted on, for example a cable modem as long as you stick to the recommended player limit. - wpoly speeds are fine, but you may notice epoly speeds rising as the dead bodies pile up. The epoly speeds are similar to those in the floodable room on Undertow however, so shouldn't pose a problem. Also, the map has been tested both on a Lan and the Internet, and the speed was never a problem. - Depending on how well this map is received, this will be the first in a limited series of small maps suitable for quick games. =============================================================== ============ MAP FEATURES ============ - By climbing up the glass tube, you will be able to push a button which will flood the lower levels of the map. At the same time though, the room containing this button can be hit by a blast of steam by pushing one of the two buttons on the ground floor of the map. This means, if you see someone climbing the glass tube, you can either try to reach the top floor before them for an ambush, or quickly get to one of the steam buttons and fry them. - The flood button resets after about one and a half minutes, at which point it can be called again. - The RPG, Crossbow, snarks, and magnum have been left out of the level. The RPG made killing too easy, the action is too fast for the crossbow, snarks just fall to the bottom of the level, and the magnum was just annoying :) - The Egon and Hornet gun have been left out since the Egon was just too powerfull, and I never include Hornets. =============================================================== ================ File Information ================ Title: Rapid 1 BSP File: rapid_1.bsp Author: Mark Hewitt a.k.a [SnD]The_Cheese Email Address: the_cheese@dial.pipex.com Web Site: http://www.halflife.net/cheese Level Size: tiny Previous Maps: Nightshift, Site B, BattleCamp(almost) =============================================================== ================ PLAY INFORMATION ================ Single Player: No Deathmatch: Yes TeamPlay: Not really suited New Textures: No New Sounds: No =============================================================== ============ CONSTRUCTION ============ Base: New level from scratch Editor Used: Worldcraft 2.0 Machine Used: PII300 Build Time: few days to build, just over 1 week of testing and tweaking Compile Time: ~30 minutes Known Bugs: None known This map has been tested in Software, Direct 3D, and OpenGL =============================================================== ====================== ADDITIONAL INFORMATION ====================== Thanks to Ben Morris for Worldcraft, and Valve for the obvious. Thanks to the playtesters for their input. If you play this map(and even enjoy it)I would certainly appreciate an email. But you're not going to send one are you? :) ========= LEGAL BIT ========= Copyright / Permissions Copyright (c) 1999 Mark Hewitt All rights reserved. This level (Rapid 1) may be electronically distributed only at no charge to the recipient, and may not be modified in any way. This text file(Rapid_1.txt) must be included with the level. This level may not be included in any commercial compilations without the express permission of the author.

Список ресурсов карты rapid_1