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HL-HEV
hl-hev


Map fallen for HL

Вы можете найти cервера с картой fallen
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================================================================================ * LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : FALLEN FILENAME : fallen.zip .zip CONTENTS : fallen.bsp AUTHOR : [M.O.D]DuHaSt aka [Fm]Reboot e-Mail : MOD_Duhast@Hotmail.com HOMEPAGE : www.fragdom.com DATE : 09/08/2001 GAME PLAY TYPE : DeathMatch -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- Military base that fell in battle long ago and forgotten......until now. -------------------------------------------------------------------------------- SINGLE PLAYER : 01 Player Respawn Points CO-OPERATIVE : 01 Player Respawn Points DEATHMATCH : 12 Player Respawn Points SUGGESTED PLAYER LOAD : 1 to 12 DIFFICULTY SETTINGS ? : N/A NEW TEXTURES ? : No NEW SOUNDS ? : No CD TRACK # : 0 -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- BASE MAP USED ? : "GHOST" by: [M.O.D]Sandman PREFABS USED ? : ONE DESK EDITORS USED : WorldCraft 3.3 , UTILITIES USED : Batch Compiler as the GUI for compiling KNOWN BUGS : None COMPILE MACHINE : 566 mHz Celeron 192 meg Ram TNT2 Vid card QBSP2 : 21.42 Seconds VIS : 3818.31 Seconds QRAD : 2148.24 Seconds -------------------------------------------------------------------------------- * COMPILE LOG * -------------------------------------------------------------------------------- hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\WORLDC~1\ZONERS3\HLCSG.EXE -wadinclude cstrike.WAD -wadinclude ghost.wad -estimate "C:\Program Files\Worldcraft\maps\fallen.map" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] [cstrike.WAD] [ghost.wad] entering C:\Program Files\Worldcraft\maps\fallen.map CreateBrush: (25.87 seconds) SetModelCenters: (0.11 seconds) CSGBrush: (10.16 seconds) Embedding textures from WAD File [\zoners3\zhlt.wad] into BSP Embedding textures from WAD File [\sierra\half-life\valve\cstrike.wad] into BSP Using WAD File: \sierra\half-life\valve\halflife.wad Using WAD File: \sierra\half-life\valve\liquids.wad Using WAD File: \sierra\half-life\valve\decals.wad Embedding textures from WAD File [\sierra\half-life\valve\ghost.wad] into BSP added 30 additional animating textures. Texture usage is at 2.37 mb (of 4.00 mb MAX) 38.67 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\WORLDC~1\ZONERS3\HLBSP.EXE -subdivide 240 -maxnodesize 1024 -estimate "C:\Program Files\Worldcraft\maps\fallen.map" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Program Files\Worldcraft\maps\fallen.prt' 21.42 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\WORLDC~1\ZONERS3\HLVIS.EXE -full -estimate "C:\Program Files\Worldcraft\maps\fallen.map" -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] 1354 portalleafs 4385 numportals BasePortalVis: (77.94 seconds) LeafThread: (3739.66 seconds) average leafs visible: 321 g_visdatasize:140387 compressed from 230180 3818.31 seconds elapsed [1h 3m 38s] ----- END hlvis ----- hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\WORLDC~1\ZONERS3\HLRAD.EXE -extra -sparse -bounce 8 -smooth 80 -chop 64 -texchop 32 -sky 1 -estimate "C:\Program Files\Worldcraft\maps\fallen.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 8 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 80.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] [Reading texlights from 'C:\PROGRAM FILES\WORLDCRAFT\ZONERS3\lights.rad'] [53 texlights parsed from 'C:\PROGRAM FILES\WORLDCRAFT\ZONERS3\lights.rad'] 6006 faces Create Patches : 30450 base patches 0 opaque faces 263778 square feet [37984112.00 square inches] 203 direct lights BuildFacelights: (1052.04 seconds) BuildVisLeafs: (351.47 seconds) visibility matrix : 9.6 megs MakeScales: (498.50 seconds) SwapTransfers: (84.42 seconds) Transfer Lists : 21447088 transfers Indices : 16502608 bytes Data : 85788352 bytes GatherLight: (17.08 seconds) GatherLight: (17.08 seconds) GatherLight: (17.02 seconds) GatherLight: (17.08 seconds) GatherLight: (17.19 seconds) GatherLight: (17.08 seconds) GatherLight: (17.14 seconds) GatherLight: (17.08 seconds) FinalLightFace: (16.59 seconds) 2148.24 seconds elapsed [35m 48s] ----- END hlrad ----- -------------------------------------------------------------------------------- * OTHER LEVELS BY THE AUTHOR * -------------------------------------------------------------------------------- halflife : Clubmental halflife : Powertrip -------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS OR INFORMATION * -------------------------------------------------------------------------------- Extract to your Sierra/halflife/valve/maps folder. This level is a total revision of [M.O.D]Sandman's map "GHOST" that he made a few years back. Many thanks go to him for letting me tinker with his level. I had never done a revision before and liked the idea of trying. I have improved the r_speeds in most of the map but unfortunately due to time constraints there are still a few areas where the speeds get a bit high. The "skeleton" of the original map is here but I have expanded on it a great deal. Hopefully I achieved the look and feel of what I was going for although I wish I had the time to add a little more ambience sounds to complete the "feeling". I hope you enjoy playing "FALLEN" and hope to get feedback from all who play it. If I get enough response and feedback I may at a later time release an updated version that will complete what I originally wanted in the first place. Laterz!! -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- [M.O.D] Sandman : Creator of the original level "GHOST" Monster_HGrunt : Again for always being there to help me out when I have a problem!! The CS Team and the various authors of the following wads used in the construction of this level. : CSTRIKE.WAD : JOS.WAD : CS_DUST.WAD : CS_BDOG.WAD : NEILM5.WAD : CHRONIC.WAD : -------------------------------------------------------------------------------- * COPYRIGHT/PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. This LEVEL may be distributed ONLY over the Internet and/or BBS systems You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my written permission. [END OF DATA]=========================================================[.txt|Gen]

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