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ExpirY_Final
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Release Date : 18 sept 2003
Map Title : Expiry_Final
Filename : expiry_final.bsp
Author : Frissi, aka : OFC_FRISSI , GA_FRISSI
Email Address , MSN: frissihl@hotmail.com
ICQ# : 235250061
Home Page : http:\\www.frissismaps.tk = http:\\www.oldfartsclub.com\frissisdesign\frissismaps
Map Description/story of map : The map takes place in space but doesnt have low gravity for it would completly change the gameplay i happen to like , the map has 4 traps and some secret places , this map is an remake of an older map of mine i made allmost a year ago (thee_kings made 09 sept 2002.) The theme of expiry is 3 computer bunkers wich take care of the goverment net, the bunkers are on pluto for there the cpu's wont overheat ;) One thing's bad tho , the map doesnt really like the gauss jumping because the ground is made out of traingle's to create the rough outside rocky look. and the maths error in the algorithm used to calculate how the gauss beam reflects in hldm makes you get killed alot by the gauss when trying to jump in air. So be carefull and try to gauss jump from flat surfaces in the map or gauss jump with enough angle for the beam wont reflect and hit you.
The story i made with help from my friend dr.edison from halflifearchive.com after i had made the map, you know just for the fun of it ;)
Its the Year 3000 , And humans has left mother earth for good because they destroyed it in a nuclear war between various countries. The goverment had to plant the super computers wich ruled the entire goverment network on the cold planet named pluto. Why ? , well because the humans still had cpu heating problems, wich was good and bad because they used amd cpu's to heat up theyr homes ;) The humans could trigger various traps through the network to defend the computers but if the network would have problems they would have to go to pluto and defend it from there.
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Changes since 1st version (three_kings.bsp) :
The ground teleports now , it doesnt kill like it did before.
The textures have been replaced on some locations and many locations have been added.
R_speeds are higher , but i think i deserve having a few maps with high r_speeds after all my maps i have released with LOW r_speeds, allso this map you can choose wheter to get low fps or high (if your running an slow computer) because the r_speeds dont get high instead being in air or on the spaceship (off course you are rendering all the map at that moment.) Usually they stay fine.
Many other changes has been made that you will probally notice when playing the map.
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Other Works by Author : Go to frissismaps.tk for reviews of my previous maps.
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Misc Author Info : From iceland , was born in 1985 , love mapping ;o)
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== Construction ==
Base : from three_kings ;-)
Programs used : Valve hammer Editor Beta 3.5 , optimized zhlt tools , batch compiler , wally.
== Build Machine ==
Amd Athlon 1,7ghz , xp2100+ , with palomino cpu core.
GeForce TI 4200 Special Edition 128mb with 8x agp and tv in , tv out.
Two 256 ddr 333 mhz = 512 mb ram.
K7 Trition 400 series with 8x agp and supports up to 3000xp from GIGABYTE TECHNOLIGY.
== Compile Time ==
4 HOURS
========================== Playtesting & Special Thanks =============================================
Thanks to Dr.Edison from halflifearchive.com for his opinions of the map and allso for hosting the beta on
W:::WillyWorldIV:::W SPLATLAND|98ms|68.63.161.171:27015
Thanks to the people wich joined splatland server when we beta tested wich liked the map and gave me theyr ideas to make it more fun.
Thanks to VisioN for giving me ideas and testing the map , he helped alot ! :D
Thanks to Mayhem for that frissi logo i have in one of the secret places ;)
== Installation Info ==
Extract to VALVE folder
==Copyright / Permissions==
Authors MAY NOT use this level as a base to build additional levels unless asking me for permission first.
This template is available from www.globalassault.com.
Hints to the secrets and other Hints :
Get the gauss and gauss jump in one of the corners of the map ;)
Gauss jump on top of the bunkers with the poles and hit the use button on the lights on top :)
Check under every elevator alltho you see theres a ground you might allways fall into it :)