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Instalation: extract the zip file to [default] c:/sierra/halflife/gearbox/maps
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* LEVEL INFORMATION *
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TITLE : Crimsonite
FILENAME : op4_crimsonite
AUTHOR : Finger aka [pHenyl]catalyst
DATE : 05/22/2002
GAME : half-Life opposing force map.
EMAIL ADDRESS : mooreduncan@hotmail.com
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* LEVEL DESCRIPTION *
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THEME : This is an idea ive had in my head for quite some time. When
I finally sat down to creat it, it came really fast. Total build
time was about a week off and on. To me this place feels like
a Tibetan temple, or someting along those lines. The name
crimsonite was what sparked the idea for the map in the first
place.
OPPOSING FORCE : Deathmatch
SUGGESTED PLAYER LOAD : This map would be well suited for 2 to 10 players I suppose.
NEW TEXTURES : I modified a handful of Halflife textures to better suit the map.
I also used some very nice textures created by Whiteblazer (whiteblaizer@hotmail.com)
, and David Gurrea (http://www.davegh.com/BLADE/davegh.htm)
All new textures have been compiled into the bsp.
SKY MAP I used a beautiful skymap called Arctic Sunset...created by Crinity (http://www.planethalflife.com/crinity/)
NEW SOUNDS : none
CD TRACK # : none
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* CONSTRUCTION *
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EDITOR(S) USED : valve hammer editor 3.4
OTHER UTILITIES USED : HLCC w/Zoners compile tools
KNOWN BUGS : none
COMPILE MACHINE : pentium3 1gig. 512 megs RAM.
compile time : 15 mins
time spent on building : 1week
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Instalation instructions:
.bsp, .txt, .res file go in gearbox\maps folder
all sky bmp files go in gearbox\gfx\env folder
* CREDITS *
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My close friends in the game and clanmates.
Of course, Valve, Gearbox, and all who contributed to the mapping tools and community.
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* COPYRIGHT / PERMISSIONS *
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This map may not be distributed without the inclusion of this txt file.
Duncan Moore
....I have included in this zip file, a demo showing how to use some of the "ramps" and tricks that arent
obviously apparent. I modified the border textures (red asian design) so that the grapple in op4 could cling
to it. Enjoy :)