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=======================================================
kitkat_factory by DocRock
=======================================================
Map Name: kitkat_factory.bsp
Filesize: 5.66 mb .zip
Author: DocRock
Author email: docrock64@cox.net
Homepage: www.planethalflife.com/docrocksmaps
wadincluded in map: kk.wad and hh_singlemalt.wad
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 12-20
New Textures: Yes
New Sounds: No
New Models: No
Map description: A factory which makes the luscious kitkat candy bar, from
crispy wafer, through chocolate dipping, steaming, pressing,
and packaging. Plus a nice office area and security room.
=======================================================
CONSTRUCTION:
base map: None
prefabs: cargo truck by [DRS]Yak Fighter
editor used: Worldcraft 3.4 Hammer
utilities used: Zoner's Half-Life compile tools, botman's bots, Paintshop Pro 7
known bugs: None
compile machine: AMD Athlon XP 1600 1.39 GHz 448 mb of RAM
compile time: 58 minutes
=======================================================
INSTALLATION:
Run Winzip and unzip kitkat_factory.zip onto your desktop. Open the kitkat_factory folder and place the kitkat_factory.bsp, kitkat_factory.res, and kitkat_factory.txt in your valve/maps folder. Open the brooding folder and place the 6 (six) brooding.tga files into your valve/gfx/env folder.
If you'd like a copy of the kk.wad, email me and I'll send it to you. docrock64@cox.net
=======================================================
OTHER LEVELS BY DOCROCK:
hardcore, kitkat_beach, kitkat_klub, Get_Shorty, Farmland2, Cliffside2, Tigger,
Scooby_Doo, LOML_Palace, DepotArena, Conundrum, Conundrum 2, The Challenger Deep...etc
=======================================================
SPECIAL THANKS:
To my babykitkat, my lover, my sweetheart, my wife. I love you!! My
#1 fan, thanks baby for playtesting and helping me with this awesome
map! I DEDICATE THIS TO YOU!
=======================================================
MORE THANKS!
babykitkat beta tester
[FF]Bearman beta tester
[A.S.S.]Murder-Inc beta tester
roger beta tester
[VDC]Voodoo Child beta tester
Edgar Allen Poe beta tester
QuIcKsIlVeR, rev.greenbud, some of the [USA] clan crew for running through the map and suggestions when it was having a strange "type" lag. Also thanks to the fellas at the Snarkpit forums, to the beta testers, and some of the [FF] clan for suggestions and encouragement.
[DRS]Yak Fighter cargo truck prefab (slightly reworked)
Gollum, jolly_roger, and Behelit snarkpit forum func_train possibilty Q&A (thanks guys)
banana, Jinx, and BunnyX some textures from Action Half-Life deli map
OTHER THANKS
[WTF?]MoOg brooding skybox
=======================================================
DOC'S NEXT MAP....COMING SOON!
carnivalized
=======================================================
COMPILE LOG INFORMATION
** Executing...
** Command: Change Directory
** Parameters: "C:\Sierra\Half-Life"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: -wadinclude kk.wad -wadinclude hh3_singlemalt.wad "c:\program files\valve hammer editor\maps\kitkat_factory"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe -wadinclude kk.wad -wadinclude hh3_singlemalt.wad "c:\program files\valve hammer editor\maps\kitkat_factory"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
[kk.wad]
[hh3_singlemalt.wad]
entering c:\program files\valve hammer editor\maps\kitkat_factory.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (30.60 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.08 seconds)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\decals.wad
Embedding textures from WAD File [\sierra\half-life\valve\kk.wad] into BSP
Embedding textures from WAD File [\sierra\half-life\valve\hh3_singlemalt.wad] into BSP
added 29 additional animating textures.
Texture usage is at 3.42 mb (of 4.00 mb MAX)
37.04 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\program files\valve hammer editor\maps\kitkat_factory"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\program files\valve hammer editor\maps\kitkat_factory"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\program files\valve hammer editor\maps\kitkat_factory.prt'
13.35 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\program files\valve hammer editor\maps\kitkat_factory"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\program files\valve hammer editor\maps\kitkat_factory"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
2825 portalleafs
9907 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (116.31 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2746.72 seconds)
average leafs visible: 284
g_visdatasize:219273 compressed from 1000050
2863.59 seconds elapsed [47m 43s]
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\program files\valve hammer editor\maps\kitkat_factory"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\program files\valve hammer editor\maps\kitkat_factory"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[48 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
10215 faces
Create Patches : 40133 base patches
0 opaque faces
297016 square feet [42770336.00 square inches]
600 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (121.47 seconds)
visibility matrix : 96.0 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (208.32 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (269.20 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (43.88 seconds)
Transfer Lists : 35600510 transfers
Indices : 25685308 bytes
Data : 142402040 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.09 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.98 seconds)
652.35 seconds elapsed [10m 52s]
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\kitkat_factory.bsp" "C:\Sierra\Half-Life\valve\maps\kitkat_factory.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\kitkat_factory.pts" "C:\Sierra\Half-Life\valve\maps\kitkat_factory.pts"
** Executing...
** Command: C:\Sierra\HALF-L~1\hl.exe
** Parameters: +map "kitkat_factory" -dev -console
===========================================================
COPYRIGHT STUFF
kitkat_factory.bsp copyright June 9, 2002 by DocRock
kk.wad copyright June 9, 2002 by DocRock
Authors MAY use this level as a base to build additional levels as long
as you give me credit in your read.me as using this map as a base to
build your level.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.
This LEVEL may be distributed ONLY over the Internet.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.
PLEASE PLEASE PLEASE email me with any comments about this map or any
of my other maps because I love feedback good or bad...and I will do my
best to answer any and all emails regarding my maps.