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Map audion for AHL

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-------------------------------------------------------------------------------- *** MAP INFORMATION *** -------------------------------------------------------------------------------- Title: "Audion Industries" Filename: audion.zip Version: 2000-08-19 Filesize: 1.5 Mb Author: Marc Schroeder aka Term Email: audion@spaceman.de / spaceman@muenster.de Homepage: http://www.spaceman.de/audion Other Maps By Author: Not yet Singleplayer: No Deathmatch: Yes Size: Small Players: 2-4 Custom Textures: Yes Custom Sky: Yes ---- Installation ----- Extract "audion.bsp" into your "valve/maps" folder like you usually do. Extract all other files (the skybox "london") into the folder "valve/gfx/env". If you can't find a folder "env" there, create one. ----- Description ----- This is my first map, so be indulgent with me :) "Audion Industries" is an imaginary company, founded by me to place a series of deathmatch levels in this environment. This map takes place in the main company area. The next map of this series might be a harbour scene where "Audion Industries" ships their cargo. Suggestions for other themes based losely around the company idea are welcome. The map is small and will hold up to 4 players. The gameplay I had in mind while creating was the classic "Gasworks" (my alltime favourite) with a lower player load. It has a sniper tower (rewarding but dangerous), several buildings with a fluent connectivity and some roofs for hot vertical action. ------- Weapons ------- Don't search for the gauss, you won't find it :) The reason why I didn't include the gauss was that I want the player to keep in motion instead of gaussjumping to the weapons. Another reason is that the walls of the buildings are all too thin to stand a gaussshot and there's nothing I hate more than the "Crossfire- wiuiuiuiuiuiuiu-splat!"-effect every single second :) All other weapons except the egon are present and placed throughout the *whole* map. So you'll have to search for some, but trust me: they're there. Ammo and weapons are spread rarely, maybe too rare, but this brings in a strategic element into the map that I missed a bit in the fully stuffed maps I've played recently. ----- Known Bugs ------ Hm... not much that I'm aware of. R_speeds can get a bit high in a few places but they shouldn't cause any serious problems on modern systems. ---- Construction ----- C'mon folks... is there really anyone out there interested in how many entities went into this map? Ok, ok, here's what you need to know: my system is lousy and compiling took forever. Due to the fact that it is my first map, I had to redo the whole map several times to get it running at all. After all it was a painful but worthy experience. So expect more to come from me in the future! :) ------ Textures ------- You'll find quite a few custom textures in this map, they're all from me (hey, I'm studying graphics, that's my job! :)). This map also features a (IMHO) kick ass skybox which I created from a photo of London from St. Pauls Cathedral and some computer generated clouds. ----- Copyrights ------ Copyright 2000 Marc Schroeder You are NOT allowed to commercially exploit this map, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You might get it through contacting me via Email. Feel free to distribute this level, but only if the original zipfile stays intact: the bsp, this file and the skybox. You may use my skybox for your levels if you give credit to me in your readme file. If I find it in any level without a note, I'll hunt and frag you! :) -- Thanks & Credits --- Cybermessias and Soulbro for playtesting Yak Fighter for the truck prefab The many forums out there for instant newbie help Valve for the best game ever (well... except Paradroid)

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