pirates, as you go about your business, without manually going through scanning of loads of ships. The command works on any player controlled ship, and needs the freightscanner, obviously. The command toggles autoscanning on and off. To help player know which mode a ship is in, the suffix (Sc) is added to the name of the ship when it begins scanning. It is removed when scanning stops. You can rename after giving the command to remove the suffix, it is there just for helping the player know which way the toggle happened. The ship may dock, and do anything, it will still remain scanning until the toggle is turned off. (there's a safety check to not do unnecessary script loops when the scanning ship is docked) Any ship with illegal goods aboard will be tagged with "(Smug.)" in it's name. If the ship is hidden pirate, and scanning ship has bioscanner, the pirate is exposed to all. When illegal goods are detected by the playership, the sound cue "we are being scanned", is played. You can gain good money, especially in the early game, by finding out and commandeering large illegal cargoes, and their ships. Other suggested use is on your UT/EST fleet, to tag smugglers for you all around the x-verse. (Having bioscanner as well will cause those smugglers that are hidden pirates to likely attack you traders, so not advised)
This makes a command that toggles the ship to automatically scan cargobays of all passing ships. When you have the police license to do it legally. This way you can find out smugglers, and hidden
- File Name:
- autoscan_smugglers_v10.spk
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- 3.83 KB
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