[b]Hero Line War: Final Cut[/b] is to have two teams of one to five players in each, that get to choose one hero each to defend vs attacking creeps. What differentiates this map style compared to many others, is that the players [i]actively[/i] must make the action happen through summoning creeps against the opposing team (not only is this how they win, but summoning creeps also provides gold income whitch is required for to get decent enough gear on the heroes, to stay alive, later in the game. [b]Some features of this game include:[/b] Specialized creeps Mass summoning vendors, players have not one but [i]two[/i] things to summon creeps from. Extended Shop buy/sell range Heroes [u]do not[/u] need to stand anywhere close to a shop to buy or sell items from/to it Makes all of the item handling a lot easier & more enjoyable Makes it possible for the map to be more dependant on static items Rational reactions to players leaving (When a player leaves, his income will get split equally among remaining team-mates) Nine Unique heroes with five skills each that always remain useful and one additional Elite summoning skill available at max level 120 Refer to the readme for more information.
Hero Line War: Final Cut is a competitive multiplayer custom map for WarCraft III: The Frozen Throne, and [b]Cho_Gal[/b] has returned with his newest version of this popular map! The idea of
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