This large, arena-style level has very effective Bot paths but it slows down in the big, central room. Multiple levels break up the action very well. Some shadows make finding foes precarious. Bots get up on the catwalks and wait in all the right places.
FileName: DmWhichway_v2.unr v2.0 Name: "Which way did he go?" Release Date: June 9, 1998 Update Date: June 22, 1998 Author: ^DeMiGoD^ E-Mail: demigod@freshmeat.org / admin@freshmeat.org Web: Unreal Resources ( http://www.freshmeat.org/unreal )
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