After the dark gloomy map that is DM-1on1-DarkWalls I've always wanted to make another castle type map which would be brighter and more sunny. So during the last vacation I just exported a bunch UT2k4 textures and started work on this little map here
A small atmospheric industrial 1on1 DM map set in an urban area, which I hope it 's better than my previous industrial themed map (Devil's Vengeance). With this map I wanted it to look different than other Industrial maps, though I failed at that ter
Small map intended for Multiplayer Instagib. Spawns are very close to the main room which guarantees non-stop action. The 'opened up' elevator gives the player new options when using the elevator. A lot of windows to peak through contribute to the ac
This is my first sniper map. It takes place in a mountain town getting ready for christmas. It is kind of small for a sniper map but there are lots of places to hide.(in the trees especially) The Christmas details are good....stockings, tre
"Welcome to the enigmatic ruins of the QuetzalcoFunnel, where it is said, based on loose translations from stone tablets unearthed from ruins of old nearby, that the enemies and criminals of this once great civilization were tossed into the pit at th
This my entry to Nalicity's Floorplan Challenge. To bad I started the map to late and so it's an absolute perfokiller-map. The average visible-poly-count is about 800 and at times it will reach 1000. So this is only for those with highend mashines.
I could say bring on the zeros but first read on: My entry into both the worst screenshot thread and the floorplan challenge. May not be the most original by still ghey enough. I shaped it like a fullstop/period . You may also notice that lik
My entry into The Floorplan Challenge Competition. A plus shaped sniper map that I did in like a week. For those curious about the pickup bases by sabbethcat being included in the file is because I tried them out in the map to see how they woul