This is the result of 8mths of trials, tribulations, errors-galore, heartbreak, tears, sweat, (no blood), & hours of general hard-PC-labour. This map has a bit of everything, great axis play, [X, Y & Z], a FAB sky, great water areas, tight spots,
This is a modified version of the map "DM-NaliForge" I did for the Theme Desighn Contest entry. I had yellow and blue water troffs wich I took out, but I left the colored light.This layout (all solid walls) Nahand made for us to redo.This follows
Cliff Bleszinski - Conv by Script10k ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Night op is one of my favorites Unreal I maps and I did the conversion to ut. The new version turns the map very interesting, and the quake textures help a lot. :) Versi
The map was created based on HOUR's Cave tutorial in 3Dmax. I decided to take a chance and see if it will subtract well in the UED as a BSP complex piece. For my surprise it turned out safe and no BSP holes.(well they started to appear when I added f
I actually made this map to show my friend vincent how to use ued. To tell the truth I did not want to post it on NC3 but my friends told to do it any way. I was actually hoping he did the biggest part but he learned little. The map is 2-4 players b
My last map features the Opera building in Sydney and also the well known bridge. To fill up the map with something besides all the water that u can see in the real place, i invented a big complex with 5 or 6 levels and with many places to hide u
DM-(NYA)Agent Smith Town 2 is a small town map with lots of rain giving the perfect sniper scenario. All the "fight" takes place in the roofs. Kind a dark map, not very big, with no music; just rain sound. This is my 1st atemp to put rain in a ma