Bathed in opalescent blue moonlight, the Assidaria Effluent Processing Plant is thrown into sharp shadows. The highly corrosive effluent carresses its concrete containment with a sickening green fluorescence, whilst the darker areas are illuminated w
I haven't touched UnrealEd in about a year and a half, but a few days ago I was suddenly overcome by the urge to mess with it again. I doubt I have the artistic ability to build something for UT2004, and so CTF-Axia was born. The visuals are nothing
Built from scratch this is was a play around with trying to build the w00t map with BSP friendly brushwork, a more cleaner palette of colours and generally throwing in every bell and whistle visually while maintaining reasonable framerates. Was origi