Another CTF map! orginaly inspired by Hourences textures but kinda didnt use them all in the end but did use some! So thanks to him for giving us great tetxures for our UT! (keep them comming) The theme is meant to be a spaceship if you didnt gue
I made this 4 years ago, and edited it a couple times about 1 year ago, this is the final version, which I edited 1 month ago. Chrisaurus gave me the idea, drew out the map plans, and I made it. Basically, there are 2 tubes that take you to the enemy
Just an Arena map I made, 3 ways to each base that lead to 1 central fighting area. I made this a while ago, and the quality isn't very high. There's no pathing. There is a secret room :p
CTF-Z1Moon2.unr DM-Z1Moon2.unr Author: Matt 'Mattintosh' Hanvelt *** Map Info *** Gametype: Capture The Flag, Deathmatch Designed for up to 32 players. Bot Support: Yes, with a few sketchy areas. Time To Make: A few weeks. *** Credits *
CTF-Z1Eagle1.unr Author: Matt 'Mattintosh' Hanvelt *** Map Info *** Gametype: Capture The Flag, Deathmatch, Domination Designed for up to 32 players. Bot Support: Yes, but it sucks. Time To Make: A couple of months. *** Credits *** Leve
CTF-Z1Snake4.unr Author: Matt 'Mattintosh' Hanvelt *** Map Info *** Gametype: Capture The Flag Designed for up to 32 players. Bot Support: Yes Time To Make: 3 weeks of on-and-off work *** Credits *** Level Design: those wacky guys at Ni
CTF-Z1Manji3.unr Author: Matt 'Mattintosh' Hanvelt *** Map Info *** Gametype: Capture The Flag Designed for up to 32 players. Bot Support: Yes Time To Make: About 4 weeks. *** Credits *** Level Design: those wacky guys at Nintendo's EAD