A new vehicle for UT2004, the Combat Ambulance, takes the role of an Ambulance, a supply truck, a light support vehicle, and a general purpose transport. Features: 2 gear settings, changable with alt fire button Primary- Rocket turret enabl
Gameplay is pretty much self explanatory. The object of CarBall is to get the Ball into the opposing teams GoalArea to accumulate points for both your team and yourself. In CarBall there are 2 main ways points are scored.. - Knocking the Ball into
Gameplay is pretty much self explanatory. The object of CarBall is to get the Ball into the opposing teams GoalArea to accumulate points for both your team and yourself. In CarBall there are 2 main ways points are scored.. - Knocking the Ball into
Gameplay is pretty much self explanatory. The object of CarBall is to get the Ball into the opposing teams GoalArea to accumulate points for both your team and yourself. In CarBall there are 2 main ways points are scored.. - Knocking the Ball into
Real Pausing This manages pauses during a clanwar, using a new pausing system (not the retail UT2004's method), in order to pause the game if a player is disconnected. This also allows all players to see how long the game's been paused, and allows t
Unreal4Ever Tournament 2004 version 2.5(MSU Edition) ====================================================== Included weapons: Katana, Bubble gun, reaper, beretta, python, the railgun, the fleshbombrifle, the QSG, QuickSilver, IAM, shell-grenede