the mothership saucer meshes and the interior base design from the AS-Mothership map. There is also some original content, but mainly the organization of the map as well as the concept was the emphasis of originality in this case. This is a map designed to showcase the new gametype by providing a play area whereby the Spacefighter vehicle (introduced in AS-MOthership) can be used effectively in a Capture the Flag scenario. The Spacefighter is one of the most unique and exciting vehicles in the Unreal Universe, as well as perhaps the most underused and underrated of all the vehicles. It is truly unique to the Unreal Universe, and for this reason, should definitely be used in more maps and mods. Super Capture the Flag is an attempt to revitalize the Capture the Flag gametype (the best team multiplayer gametype!) by introducing the virtual fantasy of spaceflight using the awesome Spacefighter. The source code was modified to create a new gametype, with many new objects and actors (triggers, pawns, etc.) and editor-specific content to allow for a gametype in which the Spacefighter can be used in a CTF game. Several new hacks allow for a flag-carrier to enter the vehicle and fly around with the flag, and engage in space battles without disrupting gameplay. For instance, when a ship is destroyed and the flag is dropped in space, it can be flown over by another Spacefighter (same team or enemy team) and thus picked up or returned. Accomplishing this was a lot more complicated and troublesome than one might think, for the native gametype doesn't support players with flags entering vehicles, nor does it support the use of the Spacefighter, which is a vehicle coded specifically for the Assault gametype. Furthermore, the native code doesn't support vehicles picking up the flag upon contact (to attach to the vehicle driver). This has all been fixed. Code was altered and the appropriate changes are annotated in the class scripts for individuals interested in the Unrealscript modifications that allow for Super Capture the Flag. New vehicles based on the physics of the Spacefighter are in planning and should offer even more playability to this gametype. Furthermore, new versions of sCTF-StandOff may follow, as bot support for this map is minimal and not necessarily logically functional. Apologies are truly in order to those who relish bot implementation in CTF levels. However, the main emphasis for this map and gametype is the human team player - so grab some friends and watch out for those asteroids!! [/quote] A new map and a new gametype!
[quote] sCTF-StandOff is a new map for a new custom gametype, Super Capture the Flag. sCTF-StandOff uses many pre-existing static meshes and even pre-existing large-scale map content, such as
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