draw yourself a map, as it is very easy to get lost in the various rooms! Here are some of the things that I think could be improved: 1. Bot support first and foremost. I played the level with 6 bots and only encountered 1 the entire time playing. The one that I did encounter did not seem to want to leave the room he was in either. There are tons of ladders and places to jump/double jump which may add to the bot\'s confusion. I would suggest a few scripts and forced paths...maybe even a few jumppads or teleporters. 2. The framerate was very low, and not because of my PC\'s performance! It is my educated guess that no zoning was performed on the level...meaning the engine is rendering all parts of the map whether they are visible to the player or not. Proper zoning will increase the framerate ten fold. 3. Confusion getting around the map. Some ideas that come to mind to resolve this are: adding some staticmeshes as landmarks, so you kinda know where you are...maybe replace a few ladders with lifts just to break the monotomy...or use a wider variety of textures - anything to give the player an idea where they are and how to navigate around the level. With these fixes, this map does have great potential. I hope we see another release! ~ Relic
This is a fairly large, but tight quarters DM map from Dave Tredeau. The level looks pretty good, however I did find a few flaws that probably need fixed. While playing it may be a good idea to
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