floor, and a small subterranean cave. Both use basic architecture, have a smooth layout and look the part. Gotta admit that the shiny floors were out of place, seens someone went postal with a floor buffer. Powerups are spread pretty widely, so spray-and-pray isn\'t really a valid technique. I found myself taking cover behind obstables alot to avoid a slew of minigun rounds, so the smaller dodging space does add another dimension to how the map plays, especially if you use any damage-enhancing mutators. Not the most complex of maps, but there\'s nothing wrong with it, it\'s fully playable, and it\'s a little more pacey than 2k4\'s base maps due to it\'s size. This map definitely won\'t make your jaw drop to the floor, but it\'s perfect for when you want a clean deathmatch that\'s all about the guns and not the terrain. Oh, and watch your back - you\'re not alone. ~ Kouen
To summarise what this map is - it\'s a miniature labyrinth. One that you probably won\'t get lost in, but a mini labyrinth all the same. There are two levels to the map; an oddly roofless house
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