This map was designed to be played in competitive UTComp 1v1 matches. There aren\'t many meshes placed around the map, mainly because I wanted to keep a high framerate throughout and generally keep
The adamantium refining market took a huge leap forward in 2781 when the government declassified its components, allowing a huge number of private sector scientists to work on simplifying the
Constructed from scratch. Idea was to create a relatively open, but fun map with lots of opportunity for liftjumps and walldodges. Map originated in UT2003 and was originally called Thebes. In
As you see this is a tweak of the 2004 version, that puts you in Egypt. I did a huge retexturing, add new meshes, new sky. It became much sunny and lighter. There is no more bio-rifle, and link-gun.
This is a reality based large outdoor map built with the invasion game mode(s) in mind. Those of you who played on my server during the summer may remember the NetTest version of this map.
A Nahkti-inspired DM map. It\'s very smooth graphically with well done reflections and emitters. There are a few playablity issues but not too bad. All in all a very slick package.