This map is a layout of the MPC OPERATIONS HEAD QUARTERS, it is where all the players meet before battle, as well as after battle to relax, chill and suck down a few colds ones, as well as shoot the
More than two years have passed from my last realease, DM-VerticalFactory2 (finalist at Make Something Unreal Contest), and now it\'s time for my first UT2004 deathmatch map: DM-AscensionDay. The map
This map is a layout of the MPC OPERATIONS HEAD QUARTERS, it is where all the players meet before battle, as well as after battle to relax, chill and suck down a few colds ones, as well as shoot the
This is a great one on one map. The creator says that all of the textures and static meshes are original, and I don\'t doubt him one bit. It feels a little reminiscent of DM-1on1-Idoma, just because
This map is a remake of Q1DM6 - The Dark Zone for UT2004. This was my favorite level from Quake and is suitable for 4-6 players. 2 rocket launcher spots just like in Q1 and plenty of action. The
When Motig\'s father died he made a request that all his possesions were shared between the Gen Mo\' Kai team. Motig Inhertited the planet named \'Morrg\' this was his fathers most treasured
This is a remake of Q1DM4 - The Bad Place for UT2004. Has the layout, all weapons, powerups, and even the good old lava. I went with a blue look as it was mostly blue in Quake. Has close quarter
ust a map I put together one afternnon with all the sounds of Pink Floyd,10 rooms with a different album cover along with a soundtrack to go with that album. I originally did this map just for our
This map is a remake of Q1DM1 - Place of Two Deaths for UT2004. This was a good level from Quake suitable for 4-6 players. It also didn\'t have the very powerful Quake trademark rocket launcher, as