whole level is very tight, and has some great z axis action going on. Textures look great, and throughout the whole map you will see the work that has gone into this map. Suspension of reality is very strong here. The ambient sounds, the claustrophobic hallways, steam hissing from overhead pipes; all of this makes for one hell of a DM. The core area is beautiful, both in look and sound, and the spacing of the walkways is perfect for double jump short-cuts. There are also a few nice areas to hang out, catch your breath, and frag any passing suckers (not that I would ever dream of camping!). My only complaint is the lack of any real open areas. This map can be a bit to close for comfort, and spammers will have a field day with the Flak Cannon secondary fire. Overall though, this one is a keeper. Flow is great, weapon placement is top notch, and gameplay is solid. ~rAzOr~ [img]http://www.gamingfiles.com/screenshots/1/files_extra/8471thumb.jpg[/img]
Whew, this map is not for the faint of heart. After many rounds of testing, I am ready to spray my monitor with last nights cold pizza. The author has brought new meaning to the term C.Q.B.. The
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