large room (it's cooler then it sounds honestly. [b]Added since Beta2:[/b] - Redid all lighting on the level. 20x better now (trust me). - Added new platform for Super Shield. - Added loads of Emitters. - Re-textured some area's. - Added loads more Eye candy (everybody likes eye candy!!!) - Used Anti-portals where possible. - Gantry's no longer see through (so i could put Anti-portals in some of them to help system performance). Also makes it more challenging to track somebody across the level. - Added Sounds and Music. - Jump pad added next to Double Damage (nice Emitter fun ;) meaning bot don't get stuck anymore. - Removed some chains and other static mesh's that obstructed flow. - About 1,000 other bit's and pieces. Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6452.jpg[/img]
Based in a foundry that had a small accident and molten metal (lava?) has covered the floor. Basically double jump rulz and you will be jumping from gantry to gantry or running along gantries in a
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