changes in the upper cross-ramp to accomodate the bots and human players when fighting over the Ball Spawn. The only problem is that when the Ball goes into the acid or the fans, it takes about 10 second for it to return to the spawn point. I do not know how to adjust this time parameter yet. It's not all that bad, however, as it does give you time to scramble back to the spawn point if you know the ball is in the soup...so to speak. To get this map, plus 3 other Bombing Run Maps by the same author in one map pack, [file="6267"]click here[/file]! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6263.jpg[/img]
This is a Bombing Run version of [file="6085"]CTF-Acid Pipe[/file] which is part of the [file="6103"]Dead Cat CTF Map Pack[/file]! The Changes (other than BR specific items) are: Major structural
- File Name:
- br-acidpipe-dcse-xl.zip
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- 2.9 MB
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