The first time I loaded this map, I let out a long, low whistle. A huge center comm. array, two small bases, all connected by glass and metal grated walkways. Even without the breath taking view,
ShadowValley... a desert valley... devoid of animal and human life.. abondoned because of the dry conditions. trees, mountains, bridges and buildings. The map doesn\'t look that good at all
Well this is certainly a map with a twist. Small in size, this map offers more then you'd expect. Rather straightforward design, flag room on either side. Simple right? Wrong, the main area of the
This is a pretty cool CTF map by quick[fd] and Sh0ck[fd]! As you can see in my screenshots below, the map is relatively small. The bases are seperated by a "bridge". The flags are quite close to
[b]Updated Oct. 10, 2002:[/b] Mostly just cosmetic changes and a failed attempt to add all weapons. The readme is updated as well. This map was inspired by the UT map ChickenPancakes. It was
Just like all the other box maps, except with fog. Lets hope he adds something more. PhilPhoenix Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6252.jpg[/img]
This is the final version of this small, spikey CTF Map! The old one was all blue and black, this one seems to have some more color, specifically green :) Click here to
This is [file="6161"]CTF-Asbestos[/file] KARMA Edition. Now you can move the tires! But all funny things have a price. You need a very fast computer to play this level with the High karma Physic
[b]Update v1.01[/b]: Fixed bad staticmesh collision. A great conversion map, the author took Cliff B.'s DM-Asbestos and converted it into a CTF map. Great care has been taken to ensure the flow
A ported UT map, Thorns, by ~{Milna}~BeefJerky, ~{Milna}~BuBBa, and ~{Milna}~Decoy! Nice job guys! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6236.jpg[/img]