whole map would fit together and feel like one cohesive modern facility. It\'s a 5 cp linear push map with battles across rooftops and in alleys. There\'s a lot of ledges to look down and defend/attack from. I\'ve been working on it off and on since January 2010. For this map I spent a lot longer balancing gameplay and trying to make the areas fun than my I did for previous works. This time I let the maps design evolve more out of the playtests rather than just my head, so I think it plays a lot better than my older maps. It\'s balanced for 24 players.
Cp_Tidal is set in a facility on the bayside. It\'s set at night time and I tried to create a cool view of a suspension bridge across the bay. I chose to keep each side similar in architecture so the
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