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[DS]: CS:S GunGame v34 Server
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[DS]: CS:S v34 Server
[DS]: CS:S v34 Server


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<JAM>
m1-palinka


HL-HEV
hl-hev

Page:   1... 4 5 6 7 8 9 10 11
Total entries:  103

Canyon

Добавил: The DSystem
9 views
So, my first version of my first map, I hope it's ok.
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Waste (PL)

Добавил: The DSystem
10 views
Waste is a new gametype in which the payload can be pushed by either team. It plays similarly to other 5-point Control Point maps, such as Well, except that it places a stronger emphasis on teamwork to push the cart and coordination to flank the enem
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Arroyo

Добавил: The DSystem
11 views
Alpha 7 of pl_arroyo... this is the third segment isolated for playtesting.
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Railroad

Добавил: The DSystem
13 views
A map based on meet the sniper video. The map still has a lot of problems, some doors don't work so its not fully playable. I will be updating this thread whenever I release a newer version of my map. This version doenst have HDR yet. I was too lazy
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Squirrel

Добавил: The DSystem
10 views
3 point single stage payload map. The points, spawns, and other gameplay elements should all work correctly. Initial theme/design is in place but only has basic details in most places.
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Woodland

Добавил: The DSystem
9 views
3 stages pl map. Mix desert and alpine style. Beta 5.
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Reverb

Добавил: The DSystem
7 views
Well here it is, my debut map, Reverb. It is a payload race, meaning each team will push their own cart while defending the other team's cart. First team to push their cart to the last cap point wins. -------------------------------------------
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Railway

Добавил: The DSystem
2 views
A playable map.
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Strikeback

Добавил: The DSystem
5 views
This is the map I am currently working on. It's a mix of junction and steel in a payload format. Except this time, RED is attacking BLU is defending Capping the bottom row of points will yield a bonus. Left Most: Disallows Blu's access thro
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Cashworks

Добавил: The DSystem
6 views
PL_CASHWORKS_RC FIXES: * improved framerates as good as possible * merged 2nd and 3rd blu spawn to one spawn: - makes the engi´s life easier - gates prevent spawncamping * pushed cp3 further to the bridge, provided sentrypositions, decreased
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Page:   1... 4 5 6 7 8 9 10 11
Total entries:  103