The map is based on meet the sniper video. I have fixed all the problems that b3 had and the map is a lot smaller now. The map looks much better now. Please let me know if you find any bugs. README ----------------------------- PL_RAILROAD
Good god, it's another test release! I know stage two is unbalanced in favour of red currently, but I'm currently trying to focus on lessening the impact of snipers on stage one, as they have a very large amount of open space.
PL_CASHWORKS_RC2 sry for the long delay, was pretty busy FIXES: * once again framerates via func_occluder * added final fx-explosion by jive turkey * added 3d-eagle-prop by Nik instead of eagle-texture * readjusted vault-explosion-sound by
This is the first alpha release for my contest entry. Currently it has the first two rounds, and I am thinking about the third round. I would like some play testing to see how well it plays, as I have laid it out slightly differently than valve's