Well it's been a long and windy road, starting from a simple blocked out alpha version covered in dev textures to what it is today. This map has taken the author approximately 6 or 7 months to make
This is a circular payload map where both teams have to push a single cart arround a track. The map itself is quite small to prevent the cart taking too long to pass it and it prevents long walking
This is tha final release of this silly little map ([i]said by the author[/i]) It was made for the intention of KTSA boys slugfest only nothing else, but the author released anyway.
A glorious sunny day on a remote island can only lead to one thing - tiny coward killing time! Lighthouse is set on an island with a striking landmark in the center serving as both the main focus
Thanks for checking out Beta 2 of Great Heights. Toutfou ([i]author of this map[/i]) would really like to hear what you think of the level, please visit triggerthis.net where you'll find a small
A glorious sunny day on a remote island can only lead to one thing - tiny coward killing time! Lighthouse is set on an island with a striking landmark in the center serving as both the main focus
This is a large capture the flag map, designed for 32 players. Each side has a fort protected with a moat. There is a narrow bridge across the moat and an entrance to a sewer below the bridge. You
Because steel is at the point where it's pretty much just tedious stuff left like fixing the clipping, Fishbus decided to turn his hand to pumping out a simple 5 point CP push map in order to keep
This is the eighth beta release for Ironbowl. This is a multi-stage attack/defend control point map. However, there is no forced respawn between stages; instead, a series of "LaserGates" will open up
Release candidate 2 released! ([i]The screenshots are from b2 though, some visual changes have been made since[/i]). But the current screenshots will most likely give you an idea how it looks like.