-------------------------------------------------------- ####################### ()((()'s Interface Mod v0.7 ############################ -------------------------------------------------------- Comments (this includes bugreports) on this mod shou
To install the mod, extract it directly to your Supreme Commander Directory and overwrite all files and folders as neccesary. By default your Supreme Commander Directory is: C:Program FilesTHQGas Powered GamesSupreme Commander Enjoy! For mo
This mod adds T3 scouts to each faction. Each scout has a special ability and omni. Aeon: Teleport UEF: radar jamming Cybran: cloaking To activate the Cybran and UEF abilities, you must activate the radar (with the radar toggle button), if I
====Unit Descriptions==== Salvation: It uses the Harbringer as base. (size increased) Energy cost = 787500 Mass cost = 78750 BuildRate = 30 BuildTime = 33750 Health = 70000 MaxHealth = 70000 RegenRate = 5 LOS is increased Weapon rang
Tired of that annoying desync message popping up when you're playing multiplayer? Well this mod will fix that. Mind you, it will not keep players from falling out of sync. It's just designed to keep the annoying message from popping up and interru
A beam weapon gunship for Cybran and Aeon built as part of this tutorial: http://forums.gaspowered.com/viewtopic.php?t=5932 It is not balanced at all. Mainly it needs an increase in cost and build time. Have fun For more information on Supr
AIRBORNE ENGINEERS VERSION 1.0 ----------------------------------------------- Hey! This is the third major release of my Airborne Engineer mod! What does it do? Something I feel that should have been done by GPG; add flavor to the types of enginee
This is largely to prove a point and provide an example, so don't yell at me because it's game-unbalancingly ridiculous. Fatboy is 2.5 times bigger, main gun range and damage is buffed to equal the Battleship, AA turrets are now a pair of Flayer SAM
This mod will add a radial orders menu around the mouse cursor, with the aim being to reduce unnecessary mouse movement when giving units orders. It should be compatible with existing UIs - it has been tested with Saya+Cleopatre's UI and ()((()'s (I