still annoyed me in the fact that the map had two separate bodies of water which always causes lots of problems. The map Tucon does a good job of being a good balance. Obviously, the best strategy is usually a good mix of land, sea, and air. However, this map is designed and tested so that it can be won using any two of the three options. If you lose naval dominance all is not lost. Quick land/air attacks are still options and the main base can only get shelled so much due to the limited shoreline near the corners. The middle of the map is large enough that a player could lose his entire base and relocate on to it. Though it is an island with many access points there are also many locations where defensive positions are at an advantage.
This map is a remake of my old Total Annihilation map. I was always frustrated with how few maps there are that combine land and water while making both near equally viable options. A few that did
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