5x5 map, 9 mass points per spawn Ideally 2v2 map with no air, but would be fun too. To install, just extract it to your supreme commander directory, the file tree is already in the zip file For more information on Supreme Commander, visit
There are no mexes on the map, so turn on the mod before you play. It's a 5x5 to keep spirit of original, close combat with a lot of mans. Also, if you want to see the new texture in greatest detail, be sure to set your texture detail to high, ot
SupComCP can tweak your SupCom and manage all of your data like Mods, Savegames, Replays and Maps. Import Mods, Replays, Maps und Savegames directly from ZIP - and RAR-Archives, Export and share them with your friends via ZIP. SupComCP is still Be
A near to scale map of the Houston/Galveston Texas USA area. Has lots of mass points and a fair number of AI expansion points. Some waterways have been modified in the hight map to allow navigation for naval units. Have test played this several times
This mod adds T3 scouts to each faction. Each scout has a special ability and omni. Aeon: Teleport UEF: radar jamming Cybran: cloaking To activate the Cybran and UEF abilities, you must activate the radar (with the radar toggle button), if I
====Unit Descriptions==== Salvation: It uses the Harbringer as base. (size increased) Energy cost = 787500 Mass cost = 78750 BuildRate = 30 BuildTime = 33750 Health = 70000 MaxHealth = 70000 RegenRate = 5 LOS is increased Weapon rang
Adds \"Weight of Fire\" to all non-instant hit projectiles, moving the units they hit around based on damage and unit health. Changelog: 0.5b Initial (broken >..>
Gas Powered Games has released another small update to Supreme Commander, unfortunately only an incremental update from version 3220 is available: - Fixes an exploit that allowed players to enable