scripts that run every level. Usually they're fairly simple and are precompiled for you by the initial munge, but if you want to create a campaign map, they take a substantial amount of extra coding. What the Mission-Scripter here does is help take some of the guesswork out of this. This could be especially helpful if you're new to coding campaign scripts, and don't want to worry about making simple typos that ruin your .lua. Like any tool, this will have a bit of a learning curve, but give it a little time and I think newbie .lua coders will be able to use it effectively. Additionally, you might even learn something from what you're writing in there! I would hope that this inspires a few more modders to learn how to do objective scripting, which can really open up what you can do with Battlefront 2. Enjoy! (Note: This is a tool for modders only, and you should only try using this if you already have some basic knowledge about how .lua scripts are set up.) -Mav
This is a rather unique file by PfW_Skip. For those of you unfamiliar with what .lua coding is or how it relates to Battlefront: LUA coding is the programming language used to create those mission
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