really seem to be a lot of rhyme or reason as to the placement of the objects, it's just a lot of Yavin objects in a small area. There's a bit of terrain variation (but it's very blocky) and nothing new about the sky or the terrain textures. Some of the object placements are sloppy, too - there are a few floating objects. Gameplay is relatively not bad, in light of the disorganized state of the map. This is a good example of how keeping a map small can tighten up the gameplay. Unfortunately, there's no real pathing, so the bots get stuck on walls often and there's very little real challenge once the bots have been reduced to a single CP (which happens fast with a hero). And there are also some issues with GCW conquest - "issues" in that the mode doesn't work. There are some laser textures missing for the Yavin turrets, as well. Both of these could be quick fixes. If nothing else, if a mode doesn't work (which is a rarity, usually it just means that the time wasn't taken to fix it), remove it from the map. It would also be nice to see more than just the occasional mapper take the time to add a loadscreen. I'd say this is about on par with a lot of the submissions we've recieved lately, but that's not necessarily the gold standard. This could definitely use a little more polish before it's an actual public release. -Mav
Corporal_Catastrophe's endeavour at a Yavin map is pretty accurately described in the readme as "a temple with some objects." Because that's what it is - really, just some objects. There doesn't
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