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Trulalis

Добавил: The DSystem
2009-08-10 22:08:00
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itself is (as mentioned above) very much like Naboo; it uses mostly un-re-textured Naboo (Theed) assets. I like the map design (raised city with changing elevations), but there are a lot of things that need fixing. Many props have poor collision (unfortunately, many Naboo assets do - this is something the modder must fix himself when he uses those props). I noticed quite a few models floating off the ground, which is something that really needs to be fixed - seeing "behind" or under a model looks pretty tacky. There were also one or two different models missing some of their textures. Finally, while it can be ok to use "sharper" terrain in a city, it needs to be covered up well when it slopes - there were several areas that could have used buildings (or something) to cover up the sharp terrain changes. The sides were a different matter. The CW sides are "pirates" versus "mercenaries," and this is pretty much an "overpowered" weapons mode (which is too bad, I played this second and was hoping to see something a little more like the other sides). It is fairly standard as overpowered weapons go (beams that do lots of damage, etc.), but I did notice a couple weapons were missing sounds - maybe something to look into and fix. The GCW sides were, in my opinion, much better - they represented an Alliance vs. Mandalorians battle. The weapons here were more playable (although still stronger than normal), and it seemed like the author did a good job of presenting a consistent idea with his sides. The GCW sides did seem a little unbalanced, though, as it was much, much easier to win on the Alliance team than the Mandalorians. In any case, it's a decent map, but I think the best part is the GCW sides. The map shows promise, design-wise, but it needs work. -Mav
"Trulalis," by Deadbolt216, is a medium-large Naboo-esque city set on a fairly generic planet. The map seems to be as much about showcasing the sides it comes with as the map itself. The map
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