terrain texture. The gist of this map is the basic four command posts, on a flat default field, with the stock sky. There are some terrain inclines around the center of the map (the "mine" for lack of a better term), but other than those, it is completely flat. There are several crystal props scattered in the center of the field (as well as textureless statues) and then some of FragMe!'s houses (left out of the credits) near various CPs. While a "dark crystal mine" is certainly a very viable option as a map, there are a couple things to consider. First, if you want anything "dark," it does not need to be in a flat field in the middle of the day. Ideally, you'd use a nighttime skydome (or make the map completely interior). You got the crystal part down, but there should be more to it then just scattering copies of the same prop over and over and over. Finally, if it's going to be a mine, I'd like to see some rocks, or mining equipment, or tunnels... or something that makes me think "mine." In any case, if the screenshots appeal to you, give it a try. -Mav
"The Dark Crystal Mines," by orca1, hits about two of three. Maybe one of three. There are definitely crystals, and I suppose it [i]might[/i] be a mine, but the only "dark" is the (strangely black)
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