large-scale and varied environment. There were some object placement issues I noticed (overlapping textures, at least one object not fully-grounded), but for the massive amount of objects in here it was a pretty good job. CTF has an interesting concept behind it, if my guess is right. I think Battle-Hamster tried to set it up so that upon capturing the flag you don't return to your own flag base but rather a separate area. This isn't a bad idea, except it appeared to be set up incorrectly. You'll find that while playing as the CIS on 2-flag or as the Republic on 1-flag, you'll be unable to win, because the flag returns are (I believe) under the terrain. Unfortunately this makes the CTF modes pretty one-sided. Sides are standard and unchanged. Conquest modes have many command posts, so don't expect to win by anything other than depleting your opponent's reinforcements. Overall, it's a very well-done first map. The terrain texture is a little iffy, CTF is buggy, as mentioned earlier, and there are some object placement issues. However, there are no CTDs and the object placement overall is very well done. -Mav
This map by Battle-Hamster is described as a "mysterious place" on Tatooine. Indeed. Object-wise, it's a very well-done map. Using essentially only Mos Eisley objects, the mapper has created a
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